The Best of UX Collective
20+ most popular UX Collective articles, as voted by our community.
Curated stories on user experience, usability, and product design. By @fabriciot and @caioab.
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Trending
These are currently making the rounds on Refind.
The design manager’s toolkit
Take the best of being a designer and create a durable playbook for handling challenges as a manager
Why are Western apps more minimalistic than Asian apps?
The digital behaviour traits of individualism and collectivism
We’re turning designers into factory workers
Considering the availability of modern tools and recent advancements in governance (design systems), one might think designers could relax…
Why are we so fascinated by letters?
When I tell them that I make fonts, my non-designer friends are truly curious. Everyone has had some exposure to fonts, most commonly…
Johan Cruyff’s influence on adaptive role switching in Product Design
A product design philosophy inspired by the brilliance of Total Football, as orchestrated by Johan Cruyff and the 1970s Dutch masters.
UX Collective on Accessibility
Designing for accessibility is not that hard
Seven easy-to-implement guidelines to design a more accessible web ❤️
Another death knell for accessibility on Twitter
A case study of how Twitter’s proposed API changes will further undermine accessibility for its users
UX Collective on CX
How Airbnb Proved That Storytelling is the Most Important Skill in Design
The company’s biggest breakthrough innovations start with text.
How Netflix does A/B Testing — uxdesign.cc
Have you ever wondered why Netflix has such a great streaming experience?
UX Collective on Design
Design for AI: What should people who design AI know?
It’s 2022 and we are in the early days of artificial intelligence design.
The decline in Design (Thinking)
How designers have succeeded and failed in our daily lives
UX Collective on Design Thinking
Why Design Thinking is failing and what we should be doing differently
I have and always will be an avid supporter of the design thinking methodology. I have held talks and workshops about Design Thinking &…
Systems thinking: the key to process improvements
“Learn how to see. Realize that everything connects to everything else.”
UX Collective on Gamification
Gamification: A guide for designers to a misunderstood concept
How to build a gamification system the right way and how Fitbit, Waze, and Duolingo use it to enhance their products.
The Surprising Relationship Between Gamification And Modern Persuasion
I know gamification works and want to show why using science, Facebook and concrete examples.
UX Collective on Product Design
Research vs Vision: the origin story of Sony Walkman, Mini Cooper, and the iPhone
It’s always interesting to watch how companies approach the building of their new products. During the market research phase, companies…
Psychological principles every product designer should know
Psychology is a crucial element in designing the right kind of systems, interfaces and experiences for your users/customers.
«Anchoring bias has a huge impact on negotiations and the pricing of the products and influences how much the customer is willing to pay.»
UX Collective on Prototyping
3 rapid prototyping exercises to improve your UX skills
This one quote from Hustle, really stuck to me:
4 myths busted about high-fidelity prototyping
Busting some key misconceptions about the world of hi-fi prototyping from a perspective of a designer.
UX Collective on UX
The heuristics of Neurodesign
A guide to design for the brain with intention and results.
«Neurodesign is an emerging field of design practice that accounts for how our brains are wired to create designs that promote simplicity, emote joy, and drive action»
The State of UX in 2017
Here’s our take on looking at the past, understanding the present, and anticipating some of the UX Trends in 2017.
UX Collective on Visual Design
The State of UX in 2019
From the tools we'll use, to our process, to the behaviors that will change the way we design — here's a list of what to expect for User Experience (UX) Design in the next year.
«reshape the reality aroun»
Popular
These are some all-time favorites with Refind users.
Designing teachable products
Inadequate consideration of how products are taught to users can lead to sub-optimal product designs.
«Products should be intuitive to use, but also easy to teach. While those might seem like overlapping goals, they are distinct from one another.»
Levels of knowledge and levels of designs, the growth path of a designer
Translating theory into real experiences and embracing other types of design are clear signs of your evolution as a designer.
«Ted talk about the importance of knowledge and experiences in candidates by Regina Hartley.»
Designing for “delight” is dead
The ultimate goal of product design has to be well-being — not delight.
Challenges of multi-brand design systems
Your management needs to know about complexity, limitations, and time before you start
Structuring information: Learnings from creating slides and presentations
How to structure information for understanding and impact
«One of the things that can cause confusion is when pieces of information that actually are from multiple levels are presented as if they belong to a specific level. There were several times in the past when my colleagues and I would spend a long time discussing a specific topic, with each person striving to prove a point, only to realize that we have been talking about the same approach, only that we’re tackling the topic from multiple levels. This refers to Richard Saul Wurman’s Hierarchy principle in his book Information Anxiety.»
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