meetu.ps
Location
· A group for people interested in making games!Everyone is welcome regardless of background or level of experience.For more information on gamespace which organizes regular events for game developers i · Shared by 5, including Florian Hanke 🍎
sgda.ch
IGDA
2 min · · SGDA and IGDATo complement the SGDA's activities as a political and legal representative for game development within Switzerland, the organization closely collaborates with the International Game… · Shared by 5, including Florian Hanke 🍎
freeCodeCamp.org
The Ultimate Beginners Guide To Game Development In Unity
14+ min · · About the author: Hugo Dolan has been a hobbyist unity developer, 3d modeller and graphic designer who’s worked with Unity and Blender for… · Shared by 15, including Vikram Dutt, Charles Baldwin, Florian Hanke 🍎
purplemylk.com
Multi-Threading in Unity
7 min · · Ever since I started programming with Unity I heard a lot of people say that Unity’s biggest downside is that you can’t use multi-threading except for utilizing CoRoutines (which, by th… · Shared by 4, including Florian Hanke 🍎
Intel IoT
Get Started with the Unity* Entity Component System (ECS), C# Job System, and Burst Compiler
20+ min · · The new C# job system and entity component system from Unity* don't just allow you to easily leverage previously unused CPU resources, they will also help run all your game code more efficiently in general. Then you can use those extra CPU resources to add more scene dynamism and immersion. In this article, you'll see how to quickly get started learning these new features. · Shared by 6, including Florian Hanke 🍎
theastronauts.com
VISUAL REVOLUTION OF THE VANISHING OF ETHAN CARTER
17+ min · · This… …is not a photograph. It is actual 3D model of a church from our game. Before I tell you all about how we created such photorealistic assets (and, maybe surprisingly, why we are not using them… · Shared by 7, including Florian Hanke 🍎
aigamedev.com
Lazy Theta*: Faster Any-Angle Path Planning
11+ min · · This article was written by Alex Nash, a software engineer at Northrop Grumman with a Ph.D. from the University of Southern California, specializing in path planning for video games and robotics. You can contact him by email <alexwnash at gmail.com>. · Shared by 5, including Florian Hanke 🍎
intrinsicalgorithm.com
AI Architectures: A Culinary Guide (GDMag Article)
20+ min · · (This is a slightly edited copy of the feature article I wrote for Game Developer Magazine that appeared in their August, 2012 issue.) A question that seems to come up regularly from students,… · Shared by 7, including Florian Hanke 🍎
Stanford University
Amit’s Game Programming Information
16+ min · · TopicsShortest PathsAITilesHexagonsGame DesignScriptingObjectsAdventureEconomicsFAQWhat’s on this page? I’m interested in p · Shared by 22, including Golan Levin, Leonid Bugaev, Florian Hanke 🍎
themanequest.com
Between Knighthood and Game Development : Interview with Jason Kingsley
8 min · · To say that Jason Kingsley leads an interesting life is quite the understatement: Kingsley is the CEO and co-founder of successful game development company Rebellion , and chairman of The Independent… · Shared by 4, including Florian Hanke 🍎
gameprogrammingpatterns.com
Game Programming Patterns
3 min · · Hey, Game Developer! Do you struggle to make your code hang together into a cohesive whole? Find it harder to make changes as your codebase grows? Feel like your game is a giant hairball where… · Shared by 86, including Dayyan Smith, mastodon.social/@renestalder, Rodrigo Franco (Caffo), @JanWillemTulp@vis.social, JosĂ© Rodrigues, Florian Hanke 🍎, Kam
gameaipro.com
Game AI Pro
7 min · · Write a quick proposal and you could be chosen to write for the next book. Deadline is Dec 1st, 2017. Click here for details. AI Summit GDC 2015 Steve Rabin - JPS+ now with Goal Bounding: Over 1000x… · Shared by 26, including Cameron Yick ~ @hydrosquall@vis.social on mastodon, Florian Hanke 🍎, Rick King, bouiboui, JesĂşs Torres 👩‍💻
Unity3D (inactive)
Create high-quality light fixtures in Unity
2 min · · We’ve just published a comprehensive expert guide (PDF) on advanced techniques to create high-quality light fixtures for real-time applications. Read it an... · Shared by 5
UX Planet
Animation principles for UX and UI designers
11+ min · · We spend a lot of time refining digital experiences and animation is often an afterthought when it comes to building them. In reality many… · Shared by 70, including KOstas, Nick Floro, Matt, Kat, Hannah Milan, Michael Schär, Florian Hanke 🍎
youtube.com
Unity - Grass Geometry Shader
· Here is a quick tutorial covering the implementation of this shader : http://ellenack.com/index.php/2016/11/05/grass-geometry-shader/ · Shared by 4, including Florian Hanke 🍎