knarkowicz.wordpress.com
Journey to Lumen
10 min · · Real-time GI was always a holy grail of computer graphics. Over the years there were multiple approaches to this problem. Usually constraining problem domain by leveraging certain assumptions like β¦ · Shared by 74, including Florian Hanke π
medium.com
https://medium.com/@davengdesign/core-loops-c98b11β¦
13+ min · · The core loop is what most players engage with and remember when they are playing your game. The core loop is the most engaging and activeβ¦ · Shared by 4, including Florian Hanke π
universityxp.com
Roguelike Learning β University XP
5 min · · Thereβs a special appeal to playing really hard games. Games were you have to grind it out over time to get anywhere. A type of those really hard games are called roguelikes. But what makes them hard?… · Shared by 4, including Florian Hanke π
GameDeveloper.com
Graveyard Keeper: How the graphics effects are made
6 min · · The summary of tips and tricks used in Graveyard Keeper to make different graphical effects and apply them on a pixel art picture. · Shared by 90, including Niklaus Gerber, Simon Carless, Florian Hanke π, Esther Schindler, Cameron Yick ~ @hydrosquall@vis.social on mastodon
alanzucconi.com
Learning Shaders
4 min · · Making games is hard, but it doesn't have to. This post shows the best online resources you can access to learn shaders effectively and in no time. · Shared by 7, including Florian Hanke π
gametorrahod.com
Batched operations on EntityManager
13+ min · · Jobs aren't always the fastest for all operations. EntityManager operation mostly have to cause structural change on the main thread. Let's see how we could speed this up. · Shared by 84, including Florian Hanke π
GameDeveloper.com
Gamasutra - Toward More Realistic Pathfinding
20+ min · · We also keep a separate array of 1-bit Booleans, which store whether or not each node in our matrix has been touched yet during this search. That way, we can very rapidly initialize at the beginning… · Shared by 6, including Florian Hanke π
leshylabs.com
Leshy SFMaker - Online Sound Effect Generator
· Hits and Explosions Noises Jumps & Power-ups Loss Zap Chirps and Blips Song Mode Pick Up These buttons load an example sound into SFMaker which then may then be used as a starting point for generating… · Shared by 5, including Florian Hanke π
boristhebrave.com
Wave Function Collapse tips and tricks
7 min · · Iβve been experimenting a lot with constraint-based procedural generation these days. Specifically the Wave Function Collapse algorithm (WFC). Iβve even made my own open source library,β¦ · Shared by 6, including Florian Hanke π
gametorrahod.com
World, system groups, update order, and the player loop
12+ min · · If you have started using ECS, you might have heard of the "default world". You may notice that your defined systems are somehow updating magically. In this article, we will learn about that in… · Shared by 5, including Florian Hanke π
alexanderameye.github.io
Outline Shader
4 min · · Unity 2019.3.0f1 URP 7.1.6 Intermediate January 7th 2020 The final result Imagine we give our shader the image below on the left and we want the shader to generate an outline for us. We could simply… · Shared by 6, including Florian Hanke π
phoboslab.org
PhobosLab
18+ min · · Like last year with Underrun, I participated in this year's js13kGames β a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry… · Shared by 36, including rohit, Chris Heilmann codepo8@toot.cafe, Simone Corsi π»π, Florian Hanke π
gdcvault.com
Architecture Tricks: Managing Behaviors in Time, Space, and Depth
· While the standard AI algorithms we all know (and love?) look good on paper, we often run up against barriers when we put them into practice. Usually, these barriers occur when NP-Hard problems clash… · Shared by 4, including Florian Hanke π
gdcvault.com
Introducing the New Animation Rigging Features (Presented by Unity Technologies)
· Need more artistic control of your animations in Unity? If so, don't miss this intermediate session on our new Animation Rigging features. A team of Unity technical animators and artists will show you… · Shared by 4, including Florian Hanke π
Unity3D (inactive)
Advanced Animation Rigging: Character and props interaction
7 min · · Earlier this year we introduced the Animation Rigging package. Our initial goal was to provide a suite of constraints that can be used to create different ... · Shared by 7, including Florian Hanke π