- The colors of game design
- What it Takes to Make a Game by Yourself
- Level Up: The Future of Video Games Is Bright
- Cramming 'Papers, Please' Onto Phones
- How Video Games Inspire Great UX
It’s been almost 7 years since I quit my last job.
A story of epic adventure about writing a game in under 13Kb against all odds
Quickly and easily convert your images into pixel art with our online image to pixel art converter. Simply upload your image and choose your pixelation level to transform your photo into a retro-style…
When Adobe killed Flash Player in 2020, I didn't want my Flash games to disappear forever. I've been making games on and off my whole life, but people seemed to like the Hapland ones in particular, so…
Read lessons learned from the year 2022! All User Acquisition & creatives related content! Do you want to get better? Dive in these marketing lessons now!
Success in the rapidly evolving game industry depends on scale, good franchise management, customer experience, and top talent.
A project management methodology for solo game developers
In his 36-year career, Kojima has become one of the world’s best-known game directors – and he has never been keener to welcome fans into his world
What do BMW, Tencent, Pokémon Go creator Niantic, movie director Jon Favreau and construction giant Skanska have in common? They’re all using the same platform to create their products. Founded in a…
Harlan Elam used to be a video game art director. That's why is good at designing user interfaces for tech products at Jask.
What if game design could be summed up into four “primary colors” and their mixtures? This simple tool might help you organize your ideas.
Macrocosm is a mobile game that takes you from atom to galactic empire across seven interconnected stages where making progress in one stage gives you a boost in the next! This post is a deep dive…
I created Papers, Please in 2013 specifically for desktop computers with mouse control. Now, here, in 2022, desktop computers no longer exist and all computing is done via handheld mobile telephone.…
Using Markov chains to model simple board games.
“Perspective is worth 80 IQ points.”Alan Kay This quote is meaningful to me as I’ve often struggled with a problem until an insight from a user test “changed my perspective”. I had this intuition that…
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Bain & Company serves global clients on issues of strategy, operations, technology, organization, digital transformation, and mergers and acquisitions.
Curated stories on user experience, usability, and product design. By @fabriciot and @caioab.
Mastodon: @email@example.com Before: Android UX, Chrome Physical Web, Director frogdesign, Google Mobile Maps, Symbian, Apple Newton, & Mac System 7
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