10+ Best Articles on Game Development
The most useful articles on game development from around the web—beginners to advanced—curated by thought leaders and our community. We focus on timeless pieces and update the list whenever we discover new, must-read articles or videos—make sure to bookmark and revisit this page.
Top 5 Game Development Articles
At a glance: these are the articles that have been most read, shared, and saved on game development by Refind users.
How to ...?
How to take 7 years to ship a beta.
It’s been almost 7 years since I quit my last job.
How to Write a Game in Under 13 Kb While Taking Care of a Baby
A story of epic adventure about writing a game in under 13Kb against all odds
Trending
These links are currently making the rounds on game development on Refind.
Image to Pixel Art Converter | Convert Your Images to Pixel Art
Quickly and easily convert your images into pixel art with our online image to pixel art converter. Simply upload your image and choose your pixelation level to transform your photo into a retro-style…
How I still use Flash in 2022
When Adobe killed Flash Player in 2020, I didn't want my Flash games to disappear forever. I've been making games on and off my whole life, but people seemed to like the Hapland ones in particular, so…
User Acquisition & Creative learnings with comments
Read lessons learned from the year 2022! All User Acquisition & creatives related content! Do you want to get better? Dive in these marketing lessons now!
Short Articles
Short on time? Check out these useful short articles on game development—all under 10 minutes.
Level Up: The Future of Video Games Is Bright
Success in the rapidly evolving game industry depends on scale, good franchise management, customer experience, and top talent.
Production Point
A project management methodology for solo game developers
‘I want to keep being the first’: Hideo Kojima on seven years as an independent game developer
In his 36-year career, Kojima has become one of the world’s best-known game directors – and he has never been keener to welcome fans into his world
How Unity built the world’s most popular game engine
What do BMW, Tencent, Pokémon Go creator Niantic, movie director Jon Favreau and construction giant Skanska have in common? They’re all using the same platform to create their products. Founded in a…
How game user interfaces can inspire better tech products
Harlan Elam used to be a video game art director. That's why is good at designing user interfaces for tech products at Jask.
Long Articles
These are some of the most-read long-form articles on game development.
The colors of game design
What if game design could be summed up into four “primary colors” and their mixtures? This simple tool might help you organize your ideas.
What it Takes to Make a Game by Yourself
Macrocosm is a mobile game that takes you from atom to galactic empire across seven interconnected stages where making progress in one stage gives you a boost in the next! This post is a deep dive…
Cramming 'Papers, Please' Onto Phones
I created Papers, Please in 2013 specifically for desktop computers with mouse control. Now, here, in 2022, desktop computers no longer exist and all computing is done via handheld mobile telephone.…
Board games and Markov chains
Using Markov chains to model simple board games.
How Video Games Inspire Great UX
“Perspective is worth 80 IQ points.”Alan Kay This quote is meaningful to me as I’ve often struggled with a problem until an insight from a user test “changed my perspective”. I had this intuition that…
Publications
We monitor hundreds of publications, blogs, newsletters, and news sources in Game Development, including:
a16z
we invest in software eating the world http://a16z.com/portfolio/ http://a16z.com/podcasts/
Bain & Company
Bain & Company serves global clients on issues of strategy, operations, technology, organization, digital transformation, and mergers and acquisitions.
UX Collective
Curated stories on user experience, usability, and product design. By @fabriciot and @caioab.
Scott Jenson
Mastodon: @scottjenson@social.coop Before: Android UX, Chrome Physical Web, Director frogdesign, Google Mobile Maps, Symbian, Apple Newton, & Mac System 7
McKinsey & Company
Since 1926, the trusted advisor to the world's leading businesses, governments, and institutions. 130+ offices in 65+ countries.
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We monitor hundreds of sources on game development, including a16z, Bain & Company, UX Collective, Scott Jenson, McKinsey & Company, and many more.
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