GameDeveloper.com
Graveyard Keeper: How the graphics effects are made
6 min · · The summary of tips and tricks used in Graveyard Keeper to make different graphical effects and apply them on a pixel art picture. · Shared by 90, including Niklaus Gerber, Simon Carless, Florian Hanke 🍎, Esther Schindler, Cameron Yick ~ @hydrosquall@vis.social on mastodon
gameprogrammingpatterns.com
Game Programming Patterns
3 min · · Hey, Game Developer! Do you struggle to make your code hang together into a cohesive whole? Find it harder to make changes as your codebase grows? Feel like your game is a giant hairball where… · Shared by 86, including Dayyan Smith, mastodon.social/@renestalder, Rodrigo Franco (Caffo), @JanWillemTulp@vis.social, JosĂ© Rodrigues, Florian Hanke 🍎, Kam
gametorrahod.com
Batched operations on EntityManager
13+ min · · Jobs aren't always the fastest for all operations. EntityManager operation mostly have to cause structural change on the main thread. Let's see how we could speed this up. · Shared by 84, including Florian Hanke 🍎
knarkowicz.wordpress.com
Journey to Lumen
10 min · · Real-time GI was always a holy grail of computer graphics. Over the years there were multiple approaches to this problem. Usually constraining problem domain by leveraging certain assumptions like … · Shared by 73, including Florian Hanke 🍎
UX Planet
Animation principles for UX and UI designers
11+ min · · We spend a lot of time refining digital experiences and animation is often an afterthought when it comes to building them. In reality many… · Shared by 70, including KOstas, Nick Floro, Matt, Kat, Hannah Milan, Michael Schär, Florian Hanke 🍎
phoboslab.org
PhobosLab
18+ min · · Like last year with Underrun, I participated in this year's js13kGames – a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry… · Shared by 36, including rohit, Chris Heilmann codepo8@toot.cafe, Simone Corsi 💻🚀, Florian Hanke 🍎
gameaipro.com
Game AI Pro
7 min · · Write a quick proposal and you could be chosen to write for the next book. Deadline is Dec 1st, 2017. Click here for details. AI Summit GDC 2015 Steve Rabin - JPS+ now with Goal Bounding: Over 1000x… · Shared by 26, including Cameron Yick ~ @hydrosquall@vis.social on mastodon, Florian Hanke 🍎, Rick King, bouiboui, JesĂşs Torres 👩‍💻
Stanford University
Amit’s Game Programming Information
16+ min · · TopicsShortest PathsAITilesHexagonsGame DesignScriptingObjectsAdventureEconomicsFAQWhat’s on this page? I’m interested in p · Shared by 22, including Golan Levin, Leonid Bugaev, Florian Hanke 🍎
freeCodeCamp.org
The Ultimate Beginners Guide To Game Development In Unity
14+ min · · About the author: Hugo Dolan has been a hobbyist unity developer, 3d modeller and graphic designer who’s worked with Unity and Blender for… · Shared by 15, including Vikram Dutt, Charles Baldwin, Florian Hanke 🍎
alanzucconi.com
Learning Shaders
4 min · · Making games is hard, but it doesn't have to. This post shows the best online resources you can access to learn shaders effectively and in no time. · Shared by 7, including Florian Hanke 🍎
Unity3D (inactive)
Advanced Animation Rigging: Character and props interaction
7 min · · Earlier this year we introduced the Animation Rigging package. Our initial goal was to provide a suite of constraints that can be used to create different ... · Shared by 7, including Florian Hanke 🍎
intrinsicalgorithm.com
AI Architectures: A Culinary Guide (GDMag Article)
20+ min · · (This is a slightly edited copy of the feature article I wrote for Game Developer Magazine that appeared in their August, 2012 issue.) A question that seems to come up regularly from students,… · Shared by 7, including Florian Hanke 🍎
theastronauts.com
VISUAL REVOLUTION OF THE VANISHING OF ETHAN CARTER
17+ min · · This… …is not a photograph. It is actual 3D model of a church from our game. Before I tell you all about how we created such photorealistic assets (and, maybe surprisingly, why we are not using them… · Shared by 7, including Florian Hanke 🍎
GameDeveloper.com
Gamasutra - Toward More Realistic Pathfinding
20+ min · · We also keep a separate array of 1-bit Booleans, which store whether or not each node in our matrix has been touched yet during this search. That way, we can very rapidly initialize at the beginning… · Shared by 6, including Florian Hanke 🍎
boristhebrave.com
Wave Function Collapse tips and tricks
7 min · · I’ve been experimenting a lot with constraint-based procedural generation these days. Specifically the Wave Function Collapse algorithm (WFC). I’ve even made my own open source library,… · Shared by 6, including Florian Hanke 🍎