Hi! This is my first character which i decided to do blendshape on it to train myself. I made on it Character modeling, Uv's, Texturing, Lighting & Facial rig with blend shape. Inspired by José Manuel Fernández Oli's concept. I was also inspired by
Real-time, game-ready environment constructed in UE4. :^) Asset Renders: https://www.artstation.com/artwork/dOrazJ The environment was created over the span of 12 weeks and depicts a hacker hideout set in an abandoned construction site. All Assets and Textures were made by me alone (Apart from Particles which
My first finished cinematic/film workflow character. This project is a study of and tribute to "Germaine II" by Zhang Jingna for her and Tobias Kwan's inspiring Motherland Chronicles series. The process for this piece was transformative for me, where I really got to delve
I'm currently in the process of doing some custom designs for Mrsuicidesheeps videos. Here's the first of them. Make sure to check out the video here: https://www.youtube.com/watch?v=dFYYImRNR6U And his channel here: https://www.youtube.com/channel/UC5nc_ZtjKW1htCVZVRxlQAQ
The Landscape & Environment episode of Master Course series is now up! We're going on a feels trip with Faye and her Master and learning the process of creating backgrounds. Hope you guys enjoy it! 🌿🌤️This will also be a Patreon Package where you
Backgrounds done for “Shining Nikki” game developed by Paper Games https://nikki4.com.tw More info on site. Hope you like it! You also can check trailer https://www.youtube.com/watch?v=dbepOh8EAck Background illustrations may be little different/modified for the sake of unified hues in the game, hope for your understanding.
This project was based on the incredible illustration of Sam Nassour. My idea was to translate the 3D illustration and mix it with Angry Birds movie style, I used this project to test new tools like xgen interactive. Hope you like it
A moody coffee shop, still opening for the day. It is a game ready environment, mostly made up of tilable textures/trimsheets, and modular assets. Modeled in Blender 2.8, texturing done in Substance Designer and Painter, rendering done in the Unreal Engine 4. Hope you